This is also known as "Reverse Hide and Seek." It's an ideal game for a big group, more so than traditional Hide and Seek (in which everyone is hiding at the same time and know where their friends are, making it really lame when they all find each other once they're found).
To play Sardines, everyone starts in one room or location. One person is selected to go and hide, while everyone else stays and counts to 100 (or whatever number they agree to with the "hider"). When they reach 100, everyone splits up to search for the person who is hidden. If anyone finds him/her, they hide with him/her. This continues until everyone is hidden except for one person who is still looking for the original hider (and everyone else who has joined him/her). The game can get pretty silly if 6 people are trying to fit under the same table or in the same closet.
This game also works outdoors, so long as the area is limited (such as a park or yard).
The purpose of this blog is to provide fun activity ideas for YSA wards and branches. A good activity will get people to come where they can be spiritually strengthened and make friends who share their values. Once upon a time, it was "Feed them, and they will come," but now it's "Entertain them, or they won't come." This blog is to help anyone whose job it is to come up with an activity to have an idea that will bring in a crowd.
Showing posts with label outdoor. Show all posts
Showing posts with label outdoor. Show all posts
Wednesday, December 14, 2011
Monday, December 12, 2011
The Adverb Game
Send someone out of the room while the rest of the group chooses an adverb.
An adverb is (more or less) a word describing a way that something can be done. Examples: softly, angrily, musically, solemnly, cheerfully, flirtatiously, desperately.
The person who left the room is called back in and chooses picks a few people from the main group to act out a scene, such as “shopping for groceries,” “on a first date” or “washing the dishes.”
The actors pretend to perform the task, but do so according to the adverb the group selected. (Flirtatiously would involve a lot of giggling, winking and hair-tossing, for example. Musically might have everyone singing their conversations.)
The individual then has to guess what the adverb is. When they succeed, they pick someone else to leave the room and the game begins again.
An adverb is (more or less) a word describing a way that something can be done. Examples: softly, angrily, musically, solemnly, cheerfully, flirtatiously, desperately.
The person who left the room is called back in and chooses picks a few people from the main group to act out a scene, such as “shopping for groceries,” “on a first date” or “washing the dishes.”
The actors pretend to perform the task, but do so according to the adverb the group selected. (Flirtatiously would involve a lot of giggling, winking and hair-tossing, for example. Musically might have everyone singing their conversations.)
The individual then has to guess what the adverb is. When they succeed, they pick someone else to leave the room and the game begins again.
Saturday, December 10, 2011
Smurfing
To play "Smurfing," select one person to leave the group. Everyone else sits together and chooses an activity that ends in "-ing." Examples: crying, laughing, kissing, picking your nose, blowing out candles.
The person returns to the group and tries to discover what the chosen activity is, by asking one person at a time a question about their "smurfing" habits, or "smurfing" in general.
The person might ask questions like these:
"When is the last time you smurfed?"
"Do you smurf alone?"
"Does everyone smurf?"
"How often do you smurf?"
"Is smurfing embarrassing?"
They question can only be posed to one person at a time, although it may be asked more than once.
This worked really well once when my FHE group played. I picked the word; it was "dying."
"How often do you smurf?" resulted in several possible answers:
"I am constantly smurfing," or "I can only smurf once, and I haven't yet."
You might want to set limits on what words can be chosen to keep the game appropriate.
The person returns to the group and tries to discover what the chosen activity is, by asking one person at a time a question about their "smurfing" habits, or "smurfing" in general.
The person might ask questions like these:
"When is the last time you smurfed?"
"Do you smurf alone?"
"Does everyone smurf?"
"How often do you smurf?"
"Is smurfing embarrassing?"
They question can only be posed to one person at a time, although it may be asked more than once.
This worked really well once when my FHE group played. I picked the word; it was "dying."
"How often do you smurf?" resulted in several possible answers:
"I am constantly smurfing," or "I can only smurf once, and I haven't yet."
You might want to set limits on what words can be chosen to keep the game appropriate.
Monday, October 3, 2011
Fugitive / Cops and Robbers
Group Size: Large
This game is best when it's dark outside. Divide your group into "cops" and "robbers." You need to have many more robbers than cops. The robbers will be trying to get from a point A to a point B without being caught by the cops. Point A and Point B could be different group members' homes, campus buildings, public parks, church buildings.
This game can be played two ways: with everyone on foot or with the cops in cars (depending on how big you want your game to be, how many players, and how far your robbers are willing to run).
Decide what the cops will need to do to "catch" someone. When we play with the cops in cars (works best in a small town, where there are many streets but not too much traffic), they have flashlights and just need to shine the light on a "robber" and shout (something like "You're under arrest!" or "Hey you! Stop!" or "Gotcha!" works well). When everyone is playing on foot, the cops may have to run after and tag the robbers. Captured robbers become cops, and the game goes until either all the robbers have been intercepted or all the robbers have made it to point B.
To start the game, the cops close their eyes or turn away or somehow sequester themselves for at least 30 seconds to give the robbers a head start. Then the chase begins!
When the game ends, choose new cops and play again!
This is a game where it's good for everyone playing to have a cell phone, so you'll know when everyone has made it to point B. Also since it's played at night and involves running around in the dark (and driving cars around searching for people), be extra aware and alert so nobody gets lost or hurt.
Supplies:
cars (optional)
flashlights (optional)
cell phones (recommended)
This game is best when it's dark outside. Divide your group into "cops" and "robbers." You need to have many more robbers than cops. The robbers will be trying to get from a point A to a point B without being caught by the cops. Point A and Point B could be different group members' homes, campus buildings, public parks, church buildings.
This game can be played two ways: with everyone on foot or with the cops in cars (depending on how big you want your game to be, how many players, and how far your robbers are willing to run).
Decide what the cops will need to do to "catch" someone. When we play with the cops in cars (works best in a small town, where there are many streets but not too much traffic), they have flashlights and just need to shine the light on a "robber" and shout (something like "You're under arrest!" or "Hey you! Stop!" or "Gotcha!" works well). When everyone is playing on foot, the cops may have to run after and tag the robbers. Captured robbers become cops, and the game goes until either all the robbers have been intercepted or all the robbers have made it to point B.
To start the game, the cops close their eyes or turn away or somehow sequester themselves for at least 30 seconds to give the robbers a head start. Then the chase begins!
When the game ends, choose new cops and play again!
This is a game where it's good for everyone playing to have a cell phone, so you'll know when everyone has made it to point B. Also since it's played at night and involves running around in the dark (and driving cars around searching for people), be extra aware and alert so nobody gets lost or hurt.
Supplies:
cars (optional)
flashlights (optional)
cell phones (recommended)
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