Monday, October 3, 2011

Fugitive / Cops and Robbers

Group Size: Large

This game is best when it's dark outside. Divide your group into "cops" and "robbers." You need to have many more robbers than cops. The robbers will be trying to get from a point A to a point B without being caught by the cops. Point A and Point B could be different group members' homes, campus buildings, public parks, church buildings.

This game can be played two ways: with everyone on foot or with the cops in cars (depending on how big you want your game to be, how many players, and how far your robbers are willing to run).

Decide what the cops will need to do to "catch" someone. When we play with the cops in cars (works best in a small town, where there are many streets but not too much traffic), they have flashlights and just need to shine the light on a "robber" and shout (something like "You're under arrest!" or "Hey you! Stop!" or "Gotcha!" works well). When everyone is playing on foot, the cops may have to run after and tag the robbers. Captured robbers become cops, and the game goes until either all the robbers have been intercepted or all the robbers have made it to point B.

To start the game, the cops close their eyes or turn away or somehow sequester themselves for at least 30 seconds to give the robbers a head start. Then the chase begins!

When the game ends, choose new cops and play again!
This is a game where it's good for everyone playing to have a cell phone, so you'll know when everyone has made it to point B. Also since it's played at night and involves running around in the dark (and driving cars around searching for people), be extra aware and alert so nobody gets lost or hurt.

Supplies:
cars (optional)
flashlights (optional)
cell phones (recommended)

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